![]() ![]() A set of planetary bases established via community goals to help break up the trip and provide repairs. Its still decent enough though, and I plotted a route using the so-called Colonia Connection Highway. ![]() While I’ve engineered some of the ship, it’s by no means an optimised build, coming in around the 35ly jump range, which is a good way off the 50+ly some player can get with extensive engineering. Fortunately there’s been a few other distractions.įor my trip, I’ve of course taken my trusty Asp Explorer. Netflix or some DVDs are a must have, as you’ll need the distraction from the sheer repetition of scanning, fuel scooping and then making the next jump and doing it all over again. Make no mistake, getting out there is a slog. At time of writing I have finally made it to Colonia, which felt like a major achievement by the end of the trip. ![]() With 2.4 The Return on the horizon, I decided this presented an opportunity to try and do the trip before it launches. 22000+ light it years travel in the game takes a lot of jumping to accomplish. ![]() The galactic core with its greater star density was always something I’d wanted to visit, and I’ve had a few aborted trips previously but still wanted to make the trip, although I was very aware to do so would be a big investment. New platforms, planetary bases and eventually other full starports were established and a new bubble of humanity was formed, away from the main focus of the game, and providing explorers with a new home base much closer to the galactic core. Various community goals followed to repair the station, and eventually start expanding outwards. It was discovered near to the galactic core, for the first time giving explorers in that region a home base. The main focus of my Elite Dangerous gaming for over a month now has been the trip out to Colonia.įor a bit of background, in game Jaques Station attempted a jump across the galaxy but went missing. ![]()
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